Educational Games and Teamwork Experiences

Today’s students will change the world as tomorrow’s citizens. Let’s ensure they have the knowledge and skills they’ll need.

Our mission is to create exceptional collaborative, creative, and critical thinking challenges for students to exercise the skills they will need for future leadership of our community, state, nation, and world.

The World Peace Game® is a hands-on political science simulation. Four countries are arrayed against each other as young players take on the roles of prime ministers, cabinet members, arms dealers, and more. The object? Achieve world peace and global prosperity by challenging students with 24 interlocking, multifaceted crises--hurricanes, oil spills, food shortages, political and economic tensions--while on the brink of armed conflict.. Kevin Durden has made the week-long World Peace Game® and its concepts central to his classroom practice in over 30 games since spring 2013. In spring 2021, he began training other teachers to facilitate the game as a Master Class Facilitator.

The World Peace Game®

Breakout! Classroom collaborative puzzles in a race against time

Harnessing the power of "Escape the Room" challenges offered as amusements in specialty game clubs and virtually, students collaborate to solve puzzles and unlock codes within 45 minutes. Finding answers to activities requires brainstorming, lateral thinking, research, communication skills, leadership (and followership), and the confidence to offer a possible solution that may be wrong, but in the end enables the team to find the solution. Kevin Durden has designed multi-step content-oriented puzzles for students since fall 2016, and guided other teachers in developing breakout-based learning experiences as a “lockstar” ambassador since summer 2018.

Students who can identify patterns and make connections between pieces of information may enjoy creating simulations to test cause and effect within a system. These simulations are often called "games." Kevin Durden has encouraged students to design games based on their interests and passions as project-based learning and in weekly “genius hours” since 2010.

The Game Design Lab

“You can discover more about a person in an hour of play than in a year of conversation.”

— Richard Lingard, “A Letter of Advice on Taking One’s First Steps in the World,” 1696

Creativity. Critical Thinking. Collaboration. Confidence. Let’s get these important elements in play.

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